We are expanding our graphics team to increase our bandwidth in this area and looking to hire a Shader Programmer. This role will be creating shaders to be used within the IDE and Runtime to be used by our customers within games. The candidate for this role should be familiar with GLSL and HLSL shader languages and how these can be created and run optimally multiple target runtime environments.
Ideal Candidate’s Profile
Really looking for someone from a Games Technology background, someone who has worked at Unity or Unreal on the Graphics Team, or someone who has been working on the low level technology for a game and who has Console experience. GM is used in many indie games and this role will be influential in games made over the next 10 years, technology we provide now will enable creativity throughout the world.
We will review applications on a rolling basis, apply now!
Opera is a leading global web innovator. Opera’s browsers, news products, gaming and fintech solutions are the trusted choice of more than 380 million people worldwide. Huge scale - small, independent teams. Building on 25 years of innovation, starting with our browser products, we are increasingly leveraging our brand as well as our massive and highly active user base in order to expand our offerings and our business. Today, we offer users across Europe, Africa and Asia a range of products and services that include our PC and mobile browsers as well as our AI-powered news reader Opera News and our app-based fintech solutions.
Opera is headquartered in Oslo, Norway with major offices in Poland, China, Estonia and Sweden, as well as a presence in many additional countries. Opera is listed on the Nasdaq stock exchange under the “OPRA” ticker symbol.